Preliminary review The Elder Scrolls Online: Morrowind. With a bear on a flea
Fifteen years ago, a game that could not be fully passed, although some managed to complete the main quest in eight minutes. The Elder Scrolls III: Morrowind For many, it remains a standard role -playing game with the best of the fantasy worlds. It is not just rich in content – it is littered with this content so that only the most persistent could get to the bottom of the lower layers. She is harsh to impatient beginners, almost does not give intelligible instructions and allows you to do everything, up to the total extermination of the entire population of Tamriel. And she also looks terrible by current standards.
Those who at one time did not get acquainted with this cult game, we advise doing this with apprehension and reservations. You can start, for example, with our review (video below). Or from a trip to Morovind, which very soon can be made in an online role -playing game The Elder Scrolls Online.
The entrance is free
Giant mushrooms-ruins-Vvardenfell's business card. However, standard mushrooms here are also in abundance.
A new large -scale addition Morrowind will appear in the game in early June. In the meantime, it passes the laid -stand on the test server. There we go to see what was happening in Tamriel seven hundred years before the Elder Scrolls III: Morrowind.
The demigod himself is quite democratic, a crowd of adventurers is always stomping in his chambers, and the guard does not drive anyone in a mutual.
When a new territory appears on the studied map of the world, you usually can not do without questions: but how to get there? In this regard, the birthplace of the dark elves Vartenfell does not create problems. Freshly built characters get here automatically, you just have to end the fuss with a traditional educational shoot from a dungeon. And high-level heroes receive an “invitation” quest and can be teleported directly to the sanctuary next to the fishing village of Seydinin.
Production accidents were? But how not to be!
Perhaps I will explain: yes, there are levels in the game, they do not apply only special restrictions. Five minutes ago, a created hero and a veteran playing from the first day can travel on the world on equal terms, perform the same quests, fight the same monsters. Just the difficulty of testing and a reward for them adjust to the level of the player.
In the city of Suran, we delve into the history of the local version Robin Hood.
Therefore, even on a traditionally poorly loaded test server on the streets of Seyd-Nin and Suran, in the vicinity of the residences of the great houses and even next to the camps lost in the depths of the continent, you can always meet players mastering new territories. And there will be a crowd on game servers, like at a rock festival.
And many tourists will not arrive alone, but accompanied by a manual bear.
Ice short fur coat and mushroom fields
How to teach a presumptuous magician? With the help of cats and alchemy!
The new class of Warden, a defender of nature joined them in the regiment of the heroes of Tamriel:. The significance of this event is revealed by a simple fact: since April 2014, the game lived with four classes, and only now, three years later, there were five of them.
This is not to say that the meager choice of classes greatly limited the players. Teso has a very flexible character development system, and the overall build consists of a number of branches. “The race” is “in offset”, the guild, the weapon taken and the reliable armor, special conditions like vampirism and the abilities of Werewolf, global skills and even craft skills. And only one of the terms becomes the actual class branch of skills. Therefore, two sorcerers or templars can differ more from each other than a warrior from the paladin.
What Tamriel without love couples, who, well, do not agree without our help!
And the defender of nature three class sets make it possible to turn into a “tank”, a doctor or an adept of distant battle. Or creatively mix skills in the name of complete universality.
Animal Companions branch gives the defender the opportunity to call assistants on the battlefield, make up for a supply of magic and increase the speed of movement. It is this branch that gives the defender of the faithful guard, the bear – the truth is, in order to call it, you will first have to open a special skill. Over time, Grisli can be made almost immortal: the skill of calling you are free to modify so that the killed guard is instantly revived.
A variety of ghostly animals become the side of the defender with abilities to damage: purple jellyfish, blue sharks, curses of bees and predatory falcons. These abilities are one of the most picturesque in the game, and they are accompanied not only by neat special effects, but also with sounds and animation.
If the hero suddenly covered with ice, then the defender ran past the “tank” branch. This is a useful "short fur coat", protective.
The second branch, Green Balance, allows the defender to appeal to the protective and healing forces of nature. Instantly growing mushrooms, flowers, vines and entire groves of trees treat the associates and the defender itself, and passive abilities restore the reserves of magic and endurance, and also increase the maximum health reserve of members of the group.
Finally, the defender can appeal to the elements of the ice and turn into a non -wounded block. The Winter’s Embrace branch puts the group into ice armor, calls frosty winds that heal the defender, and sink enemies to the place.
The closest look to the classic "Mordovonda" of the surroundings of the Red Mountain. Somehow they just look very simple in comparison with neighboring locations.
The defender who missed the training level with the choice of weapons is born armed with onions. But at the first opportunity, the bulk of the people changes the bow to the staff – destructive or healing. And those who like the element of ice are armed with shield and sword and dress in heavy armor. Although this is not necessary at all, because the game encourages any non -standard approach to building a build. In any case, to the highest levels and complex dungeons.
The defender of nature will also not give himself offense. Ice spears hurt the enemy, and after improvement they can also slow down it.
Living God to help
Vardenfell was not so big, perhaps, in scale, he is inferior to the syrodil. But in attention to the details and in the "manual dressing", the territories are superior to other areas of local Tamriel.
Massive Grisli, satellites of the defenders, instantly create a crowd in any room. But do not interfere with puzzles.
Those who wandered around the paths of the cult “Mordovind” for hours and years will feel like at home here. Almost. Nevertheless, we get here seven hundred years before yesterday's prisoner went from Seyd-Nin to Balmore with a mysterious package for Kai's Kosades.
The suburbs of Vivek will not soon become the same as in the "Mordovond".
The city of Vivek has not yet been completed, its surroundings are dotted with construction forests, and on some of the familiar islands, bridges have not yet been erected. In the place of some familiar villages, we find at best the camps, and the Red Mountain has not yet turned into an impregnable fortress. But everything else, starting with a map and ending with small animals jumping in the grass, is unequivocally recognizable. Up to the local intercity message using long -legged "fleas".
Canonical "flea"-hollitzoder, local transport. Her wild brothers will meet us in the surrounding mountains and plow us with acid.
Porters of Seydinin will become the first settlement on the map of new heroes.
Designers inspired and carefully suffered in 2017, but the spirit of the old game. Take at least the "waiting doors". We read about them in the in -game book "Ancestors and Duners", and now these doors appeared in the abode of great houses and in rich city mansions.
In all territories of additions, we will be held by a whole set of new quests. I must say that the quests in The Elder Scrolls Online: Morrowind is quite in the spirit of the original. None of the oncoming quests will tell us anything similar to "kill the heels of the boars, soldiers are starving". And if he says, then we will go to the habitat of the wild boars only to find out that they disappeared somewhere, and strange traces lead to the nearest gangster camp, but the bandits are captured that they did not see any wild boars, they themselves then someone regularly stucks in the night, and the ends do not find … Of course, all this was invented for example, so as not to spoil the pleasure. Each insignificant quest here unfolds into an exciting multi -part story with surprises, dangers, tests, puzzles and even the opportunity to sometimes make a choice.
So did we imagine Vvardenfell fifteen years ago, looking at the modest textures of "Mordorovind"?
But, of course, the unprecedented level of freedom, shocking in Mordovond, should not be expected. Still, the game is online, although many "pass" it as an ordinary single -user role. It is possible to show creative inclinations and apply non -standard approaches to tasks here only within limited limits. And the supply of tasks itself is small, although it is difficult to evaluate, because some of the side quests on the test server are not turned on, and also part is impassable due to game errors.
Dwemer ruins in Vvardenfell do not look quite like the rest of Tamriel. For this area they were redrawn again, in accordance with the canon.
Catch an ax!
The unfinished version does not allow us to judge which direction the game balance will shift. Small editing is almost daily. But it is safe to say that lovers to collect weapons and armor will have to think about a place in the warehouse. Only Setov in the addition “falls” a dozen “falls”, and in addition to them, as trophies and quest awards, you can get a breakthrough of the new equipment. And about five sets are mined on the battlefields.
What is a battlefield? Funny brawl with three warring parties.
PVP enthusiasts spent all past years in the syrodile, on a vast territory with bases and fortresses of three factions. Now, in Teso, the battlefields with the classic regimes “King of the Mountain”, Deathmatch and “The capture of the flag” have come. It’s easy to get there, getting up in line, they just don’t let them choose: where it will be not easy to bring, and it will bring it there.
The mode, where three teams of four people try to kill a friend as many times as possible, turned out to be really funny and dynamic. However, it differs little from standard Deathmatch in any other game, except for the type of temporary amplification: to get it, you need to track down and grab a red ghostly ax.
The one who "caught an ax" dresses in a dark red hulahup. It is better to stay away from him until the amplification falls.
But the “capture of the flag” is not working catastrophically. All three key points are located very close to each other, and in fact it turns out the usual brawl. It is worth one of the teams to capture the flag, as “on a light” immediately resort to the other two and instantly beat him off. It is unlikely that the days remaining before the release Bethesda It will extend the boundaries of the card, but perhaps something will still be able to do at least with the time of capture and notification.
Other screenshots from The Elder Scrolls Online: Morrowind
In order not to be disappointed in addition to Morrowind, you do not have to wait for it that it will miraculously turn out to be a remake of The Elder Scrolls III: Morrowind. And generally evaluating it as an independent game does not make sense. This is just an addition to the online role -playing game, moreover, completely not large -scale: one region, one class, field fields and a story campaign for a https://sister-site.org/richprize-casino/ dozen hours plus side effects.
But believe me: you will spend this ten hours in great places and in an interesting company. After all, where else do you manage to tame the shark and help real demigod?