We collect our own game console based on Shuttle XPC SH87R6

Technical characteristics

CPU: Intel Core i5-4570S (Haswell, Socket LGA1150, 4 Nuclei, 2.9-3.6 GHz, L3-Cash 6 MB)

Cooling: I.C.E.

Motherboard: Intel H87 Express (Socket LGA2011, 4x DDR3-1066/1333/1600 MHz to 32 GB, PCIE 3.0 x16, PCIE X1, 4X SATA Rev.3; 2x USB 3.0, 4x USB 2.0, Esata Rev. 3, LAN, S/PDIF-OUT, Audio)

Memory: 2x 2 GB DDR3-2100 MHz Kingston Hyperx

Video card :: Nvidia GeForce GTX Titan (837-876/6008 MHz, 6 GB, 2X DVI, HDMI, DisplayPort)

Solid -state drive : 64 GB Kingston SSDNOW (reading – 250 MB/s, recording – 145 MB/s)

Hard disk: 2 TB Hitachi GST Deskstar 7K2000 HDS722020ALA330 (SATA 2, 7200 rpm, 32 MB)

Power unit: 300 W Shuttle 85R-PC6100-1000

Frame: Shuttle R6 (2x USB 2.0, 2x USB 3.0, 2x 3.5 mm Jack)

Additionally: Windows 8 Pro 64-bit

Price Shuttle XPC SH87R6: 15,000 rubles

The price of Igromania Box for November 2013: 24 100

/ 58 100 rubles s/without a video card

They say correctly: "laziness – engine of progress". Once again, succumbing to the ancient feeling, whispering “Don’t get up from the couch, let's play in Tomb Raider on PS3,” we were so depressed by the quality of the picture on the prefix that we decided-we must somehow fight with this. No, not with laziness and pushing the sofa, but with graphics. You think they began to wait for a new generation or mythical Valve Steam Machine? Nothing of the kind – we can also take the computer iron and give it a loud name. And while on the neighboring pages they actively discuss the PlayStation 4, we, in the “Iron Wild”, will tell you about Igromania Box, our own game console.

Introductory

In general, when the idea only visited us, we, a sinful thing, thought to take a test stand, joystick and connect everything to home plasma. Fortunately, pride did not allow, because we wanted beauty, noiselessness and convenience. And this is a search for a shell corresponding to the filling and, of course, the configuration of software.

With the first pair of points, we intended to experiment with the youthful maximalism, supported by the capabilities of the editorial office, to recruit different buildings, low -speed coolers and passive power supply units. But, having estimated that you will have to write about all this, and you have decided to master at least ten pages, they decided – well, it. Found the "semi -finished product" and moved to the most interesting.

The first element

As a starting site, a Barebone system was assigned Shuttle XPC SH87R6. This is a partially finished computer in which you need to add memory, video card, hard drive and, if desired, optical drive. It is clear that this copy was taken not because someone had already screwed a couple of bolts and inserted four wires, they attracted a thoughtful filling and appearance.

In the interior, next to the TV, the case Shuttle R6 It looks harmonious. A strict black cube with a front panel of glossy plastic, a pair of silver buttons and blue LEDs. On top of the front part there is a leap cover of the disc. At the very bottom, there is a decorative plug hiding audio forces and two pairs of USB 2.0 and USB 3.0.

Did not let down the dimensions – 22x19x33 cm. Mathematicians will say that against the background of 30x5x27 cm, PS4 is hellishly a lot. But we will not agree with them, the proportions of the iron are too different. The Japanese console is rather a DVD player, ours is a cool media center.

The first joy

Our main requirement for the filling was not so much its power as the readiness for the adoption of any type of iron, and the XPC SH87R6 on this point arranged more than.

At the bottom of the case, he has a motherboard on the chip Intel H87 Express. At her disposal, the LGA1150 socket, four DDR3-1600 MHz RAM slots, the same SATA Rev. 3.0 and one PCIE X16 and PCIE X1. I was pleased with the chipset and a set of connectors on the input/output panel: Four USB 2.0, two USB 3.0, Esata, Lan, DVI, HDMI, five 3.5 mm jacks and s/pdif. We think those who have at least once sat down by the PS3 joystick, when the camera and the external HDD were connected to the latter – they will understand us without unnecessary words. Recall everyone else: even on PS4, the Japanese put only two USB.

Another plus in the SHUTTLE piggy bank was four delivery options: without stone or C already installed Core i3, i5 or i7. We did not want to chase the top. It is not particularly important for the console whether it can calculate nuclear reactors or not, but the price and energy consumption are the parameters standing. In this regard, we chose the system on Core i5-4570S. These are four Haswell nuclei with a frequency of up to 3.6 GHz and the built -in converting engine of the Intel Quick Sync video files, which helps a lot when translating video into mobile formats.

An additional argument in favor of the XPC SH87R6 was to get rid of the search for coolers. The computer is supplied with already fixed from I.C.E. , The radiator and fan are located on the rear wall of the case, and three nickelled copper thermal pipes go from the stone to them to them. Not to say that the system is amazing with performance, but you can’t refuse in silence, and it holds the temperature of the chip within reasonable limits.

But what almost stopped us when ordering is a power supply. It is built -in and gives out only 300 watts on paper, for our plans it could not be enough. Aside the “take” the scales bowl, bowed the 80 Plus Bronze certificate, promising to throw the declared watts not on the heating of the room, but on the power of iron.

We collect

The assembly of our console we started with drives. Officially, two pieces climb here, but if you send a drive to the landfill, then three HDDs will fit through the adapter and three. It is proposed to arrange them in a removable basket fixed on the housing frame with two bolts. Show miracles of flexibility and try to adjust the pieces of iron directly in Shuttle R6. We tried – it turned out, but we still had to pull the connectors, since there are slots under the rally under them.

By the way, we put only two storage facilities – Kingston SSDNOW 64 GB https://sister-site.org/red-lion-casino/ and roomy HDD for 2 TB. Note that a stronghold is not a luxury, but a harsh necessity. At first we wanted to get by with one classic drive, but his endless creak took so much that under the restless Windows 8 Pro 64 Bit took SSD without mobile details – helped.

As for the RAM, in the limited space of the case we managed to cram two of our Kingston Hyperx DDR3-2100 MHz With impressive radiators. True, I had to suffer a little and carefully dilute the wiring going from the motherboard to the buttons and the external ports of the USB, but they coped with the task, and SHUTTLETS for this thank you very much ..

Video

… we will say it for a place for a video card. As already noted, the depth of Shuttle R6 is 33 cm, and all of them are given to the expansion boards. And this means that the most powerful developments of both NVIDIA and AMD are placed inside.

Choosing between them, we wanted to prefer Radeon R and get a new API Mantle with the Truesound audio engine, but then changed their minds. Like it or not, and put a chip in a small case with a working temperature of 95 degrees Celsius and the speed of turntables 2650 rpm is not entirely reasonable. So that much colder was used GeForce GTX Titan.

In order not to shock you with a choice of 34,000 rubles, we’ll make a reservation right away: it is really possible to do with a cheaper option. Almost all TVs are now working in Full HD, and in this resolution comfortable 30 FPS with maximum graphics settings and smoothing can be from GTX 780 or GTX 770. Of course, some will remember that both Microsoft and Sony say about Ultra HD on their consoles, but most likely these are just words.

The prefixes are built on the AMD gland, and the latter at the presentation of Radeon R admitted in the absence of controllers for permits of the future. Yes, and the heart is on the heart, neither the Xbox One nor PS4 will pull such a huge number of pixels. In general, the situation is the same as with Full HD for PS3 and Xbox 360, they said, but they will only be added in a limited list of games. However, we will not be distracted and return to our topic.

GTX Titan entered the case without any problems, but they tinned with food a little. The payment requires two PCIE forks – at 8 and 6 PIN. The local PSU has only the second, we received the first using an adapter with Molex (usually comes with a video card).

Another difficulty was associated with the GTX Titan two -sloping cooling system – it blocked us the PCIe X1 connector and put the cross on the plans to install a top sound board. Of course, if we had a receiver, there were no questions – they would have threw a sound according to HDMI – but in the absence of advanced technology I had to use another method. We sent Audio on an optical cable to the Edifier R2800 columns.

Start key

Honestly, when we wrapped the last bolt in our console, the words of the famous joke “And now with all this garbage, we will try to take off”. However, pressing the button – and the start was a success on the first attempt. However, it was too early to rejoice.

To dial and launch the system – the beginning of the path. The most difficult thing was to learn how to manage it, and do it with comfort. There are no special alternatives to Windows now, and it, to put it mildly, is weakly imprisoned for use in such developments as ours: Sit a table, keyboard and mouse. It would seem that take wireless models for the sofa and do not torture people. But forever hold a half -meter piece of plastic and a hard rodent mat next to the resting place did not enter our plans – they began to look for other options.

The simplest in general management of Windows was to get rid of the mouse. Since we personally made a purely game machine with the possibility of playing films, we needed only superficial control. And for this, the remote control Rikomagic MK702II. On one side there is a universal “lazy person” for TV, TV settings and columns (programmed to the expense of once). On the other-a full-fledged QWERTY keyboard that allows you to gain requests in a browser, drive passwords and briefly respond in a chat. Plus all this in the device is built -in aeromysh. The integrated gyroscope allowed us to more or less tolerably carry a cursor on the screen.

It was a little more difficult with the choice of management for games. With a strict rejection of the keyboard, we had to look for her adequate replacement. Discovered her in a warehouse Razer , which has a wonderful thing called Nostromo. Outwardly resembles a glove from the future and boasts 16 programmable keys, an 8-position joystick and support for a profile system. The only negative is the wire; However, if you use it not often, nothing to worry about. Those who do not think life with such a stump and want all the buttons, let's say – there are shortened game keyboards on sale. A striking example is a mechanical Cooler Master CM Storm Quickfire Rapid 35.5 cm long.

But with the joystick, for all sorts of platformers and games from a third person, no special problems arose. Since we have already come to terms with the presence of a cable in Nostromo, we chose a wired gamepad Razer Sabertooth – with macros support, flexible tuning and excellent positioning. Naturally, you can refuse the wire – in stores a bunch of joysticks, including original Microsoft Xbox 360 Controller , chatting with a computer "by air". Moreover, with a great desire, from any gamepad you can make a simple mouse. This allows, for example, the program XPadder.

Soft

Software has become another stumbling block. Since we did not want to put up with the usual Windows interface, and the programmer was not allocated to us to create our own shell in the editorial office – we decided to use third -party programs.

For films, music, radio and other multimedia heresy, a shell was chosen as the standard XBMC. It turns Windows into a beautiful system with a simple interface, the ability to lose everything in a row and sort files by daddy, highlighting genres, styles, performers/actors and the like catalog of tinsel. At the same time, software is perfectly coordinated with modern gadgets on Android/iOS, sending all control to them (an excellent option for those who do not want to buy a separate remote control). And thanks to folk love, XBMC is gifted with hundreds, if not thousands of add -ons open access to Facebook, VKontakte, torrents, and even emulators of old consoles. In general, there is where to walk around, and everything is tuned.

The only minus XBMC that it is not suitable for launching games. For this case we added Steam With him Big Picture. The advantages of this approach have several. First: for full control there is enough ordinary gamepad. Second: this mode is launched by pressing the central “Home” key on any joystick. Well, the third – in Steam you can shove not only his native programs, but also any other application, even if it is tied to Origin or Uplay. The main thing is to introduce and save all passwords and logins in the latter, then you can not get up from the couch at all.

We think that many are now thinking something like: “Yes, this is not a console, but there are no exclusives, they have collected a regular computer and rejoice here”. Yes, we agree, we really prepared a standard PC, equipped it with convenient software and thought out comfortable management to everyone and all. But, let's honestly, haven’t they turned the same in Microsoft and Sony or are they going to do it in Valve? All one, only on their cars are their own operating systems with artificially limited capabilities and games rigidly attached to them. We got an open platform that allows you to do everything that you want. If you want-play, if you want-watch films, you want-communicate in Skype, and all this-without getting up from the sofa and in a familiar environment, amenable to flexible tuning and deprived of any conventions.

Well, of course, we cannot keep silent about the graphics. Already now the Igromania Box with a video card with almost a year ago in Battlefield 4 issues a much better picture than the newly emerged PlayStation 4. And let them say that the number of landfills is a tenth business, we do not want to engage in self -hypnosis. Anti -aliasing, physics and advanced lighting are worth paying for them. And we are very sorry that neither Microsoft nor Sony offer such an option.

Gambling thanks the store DONT.ru For the test for tests Rikomagic MK702II.

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Fire Emblem: Awakening

Games of the Fire Emblem series are approximately the same popular in Russia as the Nintendo console, on which they have been exclusively released for almost twenty -five years. More precisely, even less. The fact is that, despite the rich history, the series got out of Japan only in 2003 in the seventh game, which was released without a subtitle in North America – just Fire Emblem (as you can see, such tricks in the gaming industry were not practiced today And not even yesterday).

Until recently, the seventh part was the most highly assessed game of the series – in many ways because it is an excellent tactical strategy – but the factor of novelty for Western players played an important role, and the fact that the developers first thought about newcomers who were concerned with a smooth increase in complexity. The latter (and, judging by Gamerankings.COM, universally recognized) today, the release of the series, AWAKENING, continues the ideas of a year ago: the game has become even more friendly to the user and introduced a new mechanics that seriously refreshed the usual gameplay.

Chrome hero

First of all, AWAKENING is a thoroughbred Japanese tactics. There is a large battlefield, broken into cells, on which two armies encounter, your and enemy. Each soldier occupies a separate place, both in the literal and figurative sense: there are no faceless archers, spearmen and magicians, all characters – personality with a unique appearance and characters.

Here is Frederick, deputy prince of Chroma in the organization "Shepherds" (they consider themselves to be combatants, although in fact it is a full -fledged knightly order), and in fact – his personal bodyguard. Here is Vaik-awesome, but a good-natured healthy blond, who prefers his large ax to any weapon. Here Sumia is an incredibly bold warrior on Pegasus, inconsolably in love with chromium, and therefore forever falling into uncomfortable situations.

[[Bullet]] The player acts as a stranger who has lost memory, which the royal family accidentally discovers ..

The story of each character is more or less revealed in the main plot, but you can learn about the actors much more thanks to a curious system of relations. Fighting shoulder to shoulder (t.e. Standing on neighboring cells), heroes temporarily increase each other's characteristics (plus ten to shock, plus five to the probability of evading enemy attacks and t.D.). Two soldiers are even allowed to unite at any time into a group, and they will act as one combat unit. But that's not all. Before the battle, you can conduct sincere conversations, so you discover new facts from the biography of the heroes, strengthen their friendship (a detachment of two characters with developed relations – a real death machine, acts several times more effective than any unit), which has a chance to develop into what -more … Heroes of the opposite sex can get married and give birth to a child who immediately grows up (temporary paradoxes have always found a place in Fire Emblem) and at your request joins the army.

There are so many affordable fighters that the head goes around. As the plot develops, new characters constantly appear, in addition, during the execution of secondary quests, someone can ask for your command. Say, if you rescue the mother of the village shepherd from the hands of the bandits, he will beg him to take him to the detachment in order to become a shepherd of a completely different caliber in the future and fight with evil.

Reincarnation

Fire Emblem has always been famous not only for the rare study of characters, but also by the fact that their death in battle had a permanent character: having died, the hero left your detachment forever. He could appear in the plot-vibrant rollers, but it https://sister-site.org/kinghills-casino/ was impossible to use it in the battles.

[[Bullet]] In the “strategic” mode, the game looks very, very mediocre: sloppy sprite heroes seem alien in the three -dimensional field. But during the plot rollers and battles, a pleasant animation and a 3D effect pull the game to a rather high level for the platform.

However, there was one way to return the warrior to life, however, not quite honest: it was necessary to restart the console and start the mission at first. Many people did it – you manage to rush too much to your heroes during the passage – but the very fact that the logic of the game did not forgive the defeats (and restart the console once again, I must say, the pleasure of unpleasant), forced to act with tripled caution.

In AWAKENING, along with the classic hardcore mode, the casual. Here, the soldiers who died during the battle return to the army again after its completion, although the death of your hero (as well as members of the royal family or critically important at a particular moment of the character) denotes the instant Game Over.

Tactics

Each warrior has its own strengths and weaknesses. The horsemen on pegas (and other flying mounts) can move far and fighting in the air, but vulnerable to arrows and spells; In turn, archers and magicians can fade over enemies at a distance, but in close combat are almost powerless. Smarks are effective against swordsmen, swordsmen – against soldiers with axes, warriors with axes – against spearmen. Add to this a wide range of weapons and spells, more than forty classes, an abundance of various skills (it is allowed to use up to five active at a time), features of the area, the system of relations, the ability to seize towers and combine heroes into detachments – and you will understand what fantastic depth opens up for The battlefield.

[[Bullet]] at the top: CGI Roliki is simply amazing. Sorry, there are not many of them. Below: … the tie is banal, but the appearance of the hero can be set at his discretion.

Of course, if you play Normal and with immortal heroes, you can not particularly bother with either the inventory, nor with the hinges of skills, or with the strengthening of friendship between the characters – it is enough not to do very stupid acts (say, let the prince of chromium or not on the front edge of the attack of the chromium or not Take a doctor with you). But in the Classic mode, at the level of the complexity of “Lunatic Plus”, Awakening turns into such hardcore that you are afraid to press the console buttons into the case from stress. We have to compare the prices of identical goods in different stores, do not shimmer third -party quests and very carefully select the party. With all this, you need to be very neat: any mistake can cost a veteran in the development of which you invested a lot of time and effort.

Gameplay is not the only advantage of Fire Emblem. Despite the fact that most of the games of the series tells their own stories, which also unfold on separate continents-uniforms, they are all united by general stylistics and folklore.

AWAKENING is a sweeping, epic adventure with princes and princesses, evil sorcerers and witches, noble knights and vile robbers. With the campaigns, defense of castles, the salvation of hostages, the search for powerful artifacts, touching love stories, faithful friends, betrayal and simple, inexpressible jokes. We again risk remaining incomprehensible, but still say – so units are able, and in Nintendo, perhaps, it can be sincere, without hitting in vulgar banality.

Yes, you have heard such stories a million times before and hear a million times after, the archetypes of the heroes are ordinary, the plot logic sometimes suffers, but this is the case when all this is appropriate. Convenities in Japanese role -playing games are a common phenomenon, you notice them subconsciously and immediately throw them out of your head, since the quality of execution and, if you want, the love with which AWAKENING is made, outweigh any disadvantages.

Reigracy:

Cool plot:

Originality:

Easy to master:

Gameplay:

9

Graphics:

7

Sound and music:

8

Interface and management:

8

Waited?

The most affordable release Fire Emblem today. AWAKENING is an excellent tactical strategy with a couple of unique features. For the sake of playing this level, it is overdone to buy 3DS, since it will not stand idle after passing – there are a bunch of other wonderful projects on the platform.

Mania rating: 8.5

"Great"

Tactics is Japanese

If you liked AWAKENING, be sure to read these series

Final Fantasy Tactics

[Bullet]] Final Fantasy Tactics can safely advise even those who did not like the "license plates" parts.

To the question "What tactical jrpg should I choose?»You will first advise Final Fantasy Tactics with a probability of 90%. We will advise: it has a serious story about the civil war, betrayal and religion, and the tactical gameplay itself is considered one of the best in the genre.

Despite this, it should be approached by Final Fantasy Tactics with some caution. Here is an extremely high threshold of entry, and already on the third plot task, she will make you howl first, and then sit down and carefully understand the mechanics of the game.

The fact is that each of your character has a profession in which you can gradually master different skills. Responsibility for the choice of these professions, as well as for the general vector of the development of the team completely and completely lies with the player. In fact, they give you an instrument and explain the rules, after which you can experiment as you like: no one prevents you from collecting a detachment of magicians and arranging a local Armageddon to the enemy. Or, say, to use the witch-mathematician, which differs from the rest of the wizards in that its spells choose goals depending on different factors-the geographical height at which the victim is located, left-handed, etc.D.

The nearest PC-orientier- Baldur’s Gate , where the D&D system encouraged a creative approach to solving problems and strategic thinking at the same time.

Advance Wars

[Bullet]] In modern Advance Wars, those same four parties should unite against a common threat – Black Hole.

Advance Wars is a tactic without role -playing elements and complex pumping, and there is no special Japanese magic here: the fictional countries, which are guessed by the United States, Germany, Japan and Russia, are conducted on the invented continent. Airplanes, tanks, ships, infantry are used, and charismatic commanders command forces.

Close attention is paid to commanders in AW, because the global characteristics of your forces and a set of capabilities that can turn the course of the battle depend on them. The spoiled young man Colin strengthens his non-skilled troops in proportion to the means in the treasury (and sometimes rapidly breaks the game), his colleague grit, who does not take off his coat and cowboy hat, is a fan of artillery, and the fat man like Santa Claus miraculously causes a terrible snowstorm (such "Olafs", if anything, the developers see Russians).

Series games often look frivolous (except Days of ruin , which is about death, suffering and post -apocalypse), but, nevertheless, they require the ultimate concentration and, in fact, tactical thinking: you need to seize the territories, block the plants, take into account the features of the territories … Tasks for the end of the game are more like puzzles, where every rash step is cruelly punishable enemy.

Disgaea

[[Bullet]] Professor Nina 902 is not the wildest thing you can see in the game.

The games of the series offer great tactical capabilities and endless grind: the level of your fighters can reach 9999, and the counter can be dropped several times to start pumping again, but with improved characteristics.

But not only characters are improved in DisgaEA. To strengthen any object, you need to know its essence-literally go inside the thing and go through arbitrarily generated levels (in appearance, by the way, completely ordinary). The more deeply immerse yourself in the subject, the higher its characteristics will become.

In the original Disgaea, we play for the ruler of the underworld, who is obliged to coordinate each of his slices with the government. Wanted new weapons and a couple of quests? It is necessary to bow to the ruling party and ask to update the assortment in stores and give any interesting tasks, and if they refuse, you can try to achieve your bribe or use force.

You probably thought that Disgaea is a series about endless grind and politics, but this. Among the selection, it is the most frivolous. For example, the souls of sinners in Disgaea are reborn into clumsy and explosive Prinny penguins, and the most important delicacy in the underworld is pudding.

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Preliminary review The Elder Scrolls Online: Morrowind. With a bear on a flea

Fifteen years ago, a game that could not be fully passed, although some managed to complete the main quest in eight minutes. The Elder Scrolls III: Morrowind For many, it remains a standard role -playing game with the best of the fantasy worlds. It is not just rich in content – it is littered with this content so that only the most persistent could get to the bottom of the lower layers. She is harsh to impatient beginners, almost does not give intelligible instructions and allows you to do everything, up to the total extermination of the entire population of Tamriel. And she also looks terrible by current standards.

Those who at one time did not get acquainted with this cult game, we advise doing this with apprehension and reservations. You can start, for example, with our review (video below). Or from a trip to Morovind, which very soon can be made in an online role -playing game The Elder Scrolls Online.

The entrance is free

Giant mushrooms-ruins-Vvardenfell's business card. However, standard mushrooms here are also in abundance.

A new large -scale addition Morrowind will appear in the game in early June. In the meantime, it passes the laid -stand on the test server. There we go to see what was happening in Tamriel seven hundred years before the Elder Scrolls III: Morrowind.

The demigod himself is quite democratic, a crowd of adventurers is always stomping in his chambers, and the guard does not drive anyone in a mutual.

When a new territory appears on the studied map of the world, you usually can not do without questions: but how to get there? In this regard, the birthplace of the dark elves Vartenfell does not create problems. Freshly built characters get here automatically, you just have to end the fuss with a traditional educational shoot from a dungeon. And high-level heroes receive an “invitation” quest and can be teleported directly to the sanctuary next to the fishing village of Seydinin.

Production accidents were? But how not to be!

Perhaps I will explain: yes, there are levels in the game, they do not apply only special restrictions. Five minutes ago, a created hero and a veteran playing from the first day can travel on the world on equal terms, perform the same quests, fight the same monsters. Just the difficulty of testing and a reward for them adjust to the level of the player.

In the city of Suran, we delve into the history of the local version Robin Hood.

Therefore, even on a traditionally poorly loaded test server on the streets of Seyd-Nin and Suran, in the vicinity of the residences of the great houses and even next to the camps lost in the depths of the continent, you can always meet players mastering new territories. And there will be a crowd on game servers, like at a rock festival.

And many tourists will not arrive alone, but accompanied by a manual bear.

Ice short fur coat and mushroom fields

How to teach a presumptuous magician? With the help of cats and alchemy!

The new class of Warden, a defender of nature joined them in the regiment of the heroes of Tamriel:. The significance of this event is revealed by a simple fact: since April 2014, the game lived with four classes, and only now, three years later, there were five of them.

This is not to say that the meager choice of classes greatly limited the players. Teso has a very flexible character development system, and the overall build consists of a number of branches. “The race” is “in offset”, the guild, the weapon taken and the reliable armor, special conditions like vampirism and the abilities of Werewolf, global skills and even craft skills. And only one of the terms becomes the actual class branch of skills. Therefore, two sorcerers or templars can differ more from each other than a warrior from the paladin.

What Tamriel without love couples, who, well, do not agree without our help!

And the defender of nature three class sets make it possible to turn into a “tank”, a doctor or an adept of distant battle. Or creatively mix skills in the name of complete universality.

Animal Companions branch gives the defender the opportunity to call assistants on the battlefield, make up for a supply of magic and increase the speed of movement. It is this branch that gives the defender of the faithful guard, the bear – the truth is, in order to call it, you will first have to open a special skill. Over time, Grisli can be made almost immortal: the skill of calling you are free to modify so that the killed guard is instantly revived.

A variety of ghostly animals become the side of the defender with abilities to damage: purple jellyfish, blue sharks, curses of bees and predatory falcons. These abilities are one of the most picturesque in the game, and they are accompanied not only by neat special effects, but also with sounds and animation.

If the hero suddenly covered with ice, then the defender ran past the “tank” branch. This is a useful "short fur coat", protective.

The second branch, Green Balance, allows the defender to appeal to the protective and healing forces of nature. Instantly growing mushrooms, flowers, vines and entire groves of trees treat the associates and the defender itself, and passive abilities restore the reserves of magic and endurance, and also increase the maximum health reserve of members of the group.

Finally, the defender can appeal to the elements of the ice and turn into a non -wounded block. The Winter’s Embrace branch puts the group into ice armor, calls frosty winds that heal the defender, and sink enemies to the place.

The closest look to the classic "Mordovonda" of the surroundings of the Red Mountain. Somehow they just look very simple in comparison with neighboring locations.

The defender who missed the training level with the choice of weapons is born armed with onions. But at the first opportunity, the bulk of the people changes the bow to the staff – destructive or healing. And those who like the element of ice are armed with shield and sword and dress in heavy armor. Although this is not necessary at all, because the game encourages any non -standard approach to building a build. In any case, to the highest levels and complex dungeons.

The defender of nature will also not give himself offense. Ice spears hurt the enemy, and after improvement they can also slow down it.

Living God to help

Vardenfell was not so big, perhaps, in scale, he is inferior to the syrodil. But in attention to the details and in the "manual dressing", the territories are superior to other areas of local Tamriel.

Massive Grisli, satellites of the defenders, instantly create a crowd in any room. But do not interfere with puzzles.

Those who wandered around the paths of the cult “Mordovind” for hours and years will feel like at home here. Almost. Nevertheless, we get here seven hundred years before yesterday's prisoner went from Seyd-Nin to Balmore with a mysterious package for Kai's Kosades.

The suburbs of Vivek will not soon become the same as in the "Mordovond".

The city of Vivek has not yet been completed, its surroundings are dotted with construction forests, and on some of the familiar islands, bridges have not yet been erected. In the place of some familiar villages, we find at best the camps, and the Red Mountain has not yet turned into an impregnable fortress. But everything else, starting with a map and ending with small animals jumping in the grass, is unequivocally recognizable. Up to the local intercity message using long -legged "fleas".

Canonical "flea"-hollitzoder, local transport. Her wild brothers will meet us in the surrounding mountains and plow us with acid.

Porters of Seydinin will become the first settlement on the map of new heroes.

Designers inspired and carefully suffered in 2017, but the spirit of the old game. Take at least the "waiting doors". We read about them in the in -game book "Ancestors and Duners", and now these doors appeared in the abode of great houses and in rich city mansions.

In all territories of additions, we will be held by a whole set of new quests. I must say that the quests in The Elder Scrolls Online: Morrowind is quite in the spirit of the original. None of the oncoming quests will tell us anything similar to "kill the heels of the boars, soldiers are starving". And if he says, then we will go to the habitat of the wild boars only to find out that they disappeared somewhere, and strange traces lead to the nearest gangster camp, but the bandits are captured that they did not see any wild boars, they themselves then someone regularly stucks in the night, and the ends do not find … Of course, all this was invented for example, so as not to spoil the pleasure. Each insignificant quest here unfolds into an exciting multi -part story with surprises, dangers, tests, puzzles and even the opportunity to sometimes make a choice.

So did we imagine Vvardenfell fifteen years ago, looking at the modest textures of "Mordorovind"?

But, of course, the unprecedented level of freedom, shocking in Mordovond, should not be expected. Still, the game is online, although many "pass" it as an ordinary single -user role. It is possible to show creative inclinations and apply non -standard approaches to tasks here only within limited limits. And the supply of tasks itself is small, although it is difficult to evaluate, because some of the side quests on the test server are not turned on, and also part is impassable due to game errors.

Dwemer ruins in Vvardenfell do not look quite like the rest of Tamriel. For this area they were redrawn again, in accordance with the canon.

Catch an ax!

The unfinished version does not allow us to judge which direction the game balance will shift. Small editing is almost daily. But it is safe to say that lovers to collect weapons and armor will have to think about a place in the warehouse. Only Setov in the addition “falls” a dozen “falls”, and in addition to them, as trophies and quest awards, you can get a breakthrough of the new equipment. And about five sets are mined on the battlefields.

What is a battlefield? Funny brawl with three warring parties.

PVP enthusiasts spent all past years in the syrodile, on a vast territory with bases and fortresses of three factions. Now, in Teso, the battlefields with the classic regimes “King of the Mountain”, Deathmatch and “The capture of the flag” have come. It’s easy to get there, getting up in line, they just don’t let them choose: where it will be not easy to bring, and it will bring it there.

The mode, where three teams of four people try to kill a friend as many times as possible, turned out to be really funny and dynamic. However, it differs little from standard Deathmatch in any other game, except for the type of temporary amplification: to get it, you need to track down and grab a red ghostly ax.

The one who "caught an ax" dresses in a dark red hulahup. It is better to stay away from him until the amplification falls.

But the “capture of the flag” is not working catastrophically. All three key points are located very close to each other, and in fact it turns out the usual brawl. It is worth one of the teams to capture the flag, as “on a light” immediately resort to the other two and instantly beat him off. It is unlikely that the days remaining before the release Bethesda It will extend the boundaries of the card, but perhaps something will still be able to do at least with the time of capture and notification.

Other screenshots from The Elder Scrolls Online: Morrowind

In order not to be disappointed in addition to Morrowind, you do not have to wait for it that it will miraculously turn out to be a remake of The Elder Scrolls III: Morrowind. And generally evaluating it as an independent game does not make sense. This is just an addition to the online role -playing game, moreover, completely not large -scale: one region, one class, field fields and a story campaign for a https://sister-site.org/richprize-casino/ dozen hours plus side effects.

But believe me: you will spend this ten hours in great places and in an interesting company. After all, where else do you manage to tame the shark and help real demigod?

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We get rid of the wires. LG SH7B soundbar testing

Technical characteristics

Acoustic type: Soundbar + subwoofer * Power: 4x 40 W (speakers) + 200 W (subwoofer) * Frequency range: no data * Connectors: 3.5 mm Jack, S/PDIF (optical), hdmi-in, hdmi-out, Lan * Wireless modules: Wi-Fi 802.11n, Bluetooth 4.0 * Additionally: Remote control, LG Music Flow system, support Dolby Digital, DTS * Dimensions: 106×5.3×8.5 cm (soundbar), 17.1x32x25.2 (subwoofer) * Weight: 2.8 (soundbar) + 4.5 kg (subwoofer) * The price of September 2016: 23,000 rubles ($ 350)

Today we have an unusual type of acoustics on tests – soundbar LG SH7B.

In the editorial office he was for two reasons. First – we are frankly tired of looking for a place for classic sets 2.0 and 2.1. Second – we also got a bunch of wires. And if in the case of the computer the problem is not so great-you just need to display an extra half a meter of the countertop and add four more cables to this ball, then in the case of a TV and a projector (as well as the PlayStation 4 or Xbox One), it costs much more acute. The speakers must be hung on the wall and imperceptibly bring the cables to them, and even if we are talking about a system of https://sister-site.org/ninewin-casino/ type 5.1 – this is, if according to the mind, also fuck the walls, and the wallpaper is re -pacing!

We decided to look for the options easier and ordered for the Soundbar test.

LG SH7B

Acoustics supply set is worthy. In a pretty box, we found a lan-wire, an optical cable, instructions, wall mounts, a remote control and columns themselves. The latter in our case two. The first is the soundbar itself, the second is a small subwoofer.

Imagine that in a 42-inch TV someone pulled a strip of a couple of centimeters and beautifully designed it. Introduced? This is SH7b. A long plastic box, covered in front with a metal grate and decorated with silver inserts on the sides. Strict, stylish and, as it turned out, very convenient.

Installation rules

Finding for the soundbar is the right place is easier than for a couple of classic columns. He fits perfectly on the table in front of the monitor, looks harmonious under any TV and even conveniently located under the screen of the projector. It’s easier to hang it on the wall. Pierced four holes with a perforator, screwed two complete brackets and screwed the soundbar to them. And you do not need to buy shelves, and the correct installation angles do not have to calculate.

Perhaps the only thing that is not enough for SH7b is some advanced legs of the legs. If the column is placed on the shelf, then it looks clearly ahead, and not at you. Of course, simple stands can be attached to yourself, on the bottom of the case for this it was as if to deliberately left a lot of technical holes, but I would like to see this in the standard configuration.

But in terms of switching, SH7B bypasses any classic stereopar. Ideally, she needs one wire – thin nutrition, like a laptop. Sources? This is generally a separate song.

Connect

You can do without wires at all and limit yourself to built-in Bluetooth and Wi-Fi. The last one here, however, is for a checkmark. The column is able to pick up the home router, but access to it opens only from a computer, phone or tablet, and even then exclusively through the LG Music Flow application. And it does not work very stably, and supports only music services, Google Cast and YouTube. In general, the idea with Wi-Fi, albeit sound, but not very alive.

But Bluetooth does not cause problems at all. It clings to any device, works steadily in an overloaded Wi-Fi-net apartment and, most importantly, copes with films and clips perfectly. We specifically checked – no resinchronization neither with the usual Media Player Classic, nor with YouTube. With games, however, not everything is smooth – the sound is lagging behind the picture. Not so much, but many will annoy many. Exit? Use the wire.

And here the soundbar again puts most classic stereos on the shoulder blades and offers a standard 3.5 mm jack, optical entrance and a pair of hdmi-in/out. That is, if you go the easiest way, then three sources can be connected by wires at once.

However, in the TV-Consol-TV-Setavka-Media-player system, it is much more interesting to do with one cable. The TV can be used as a receiver and connected to it by HDMI all sources, and the sound to the soundbar should be displayed either through one HDMI (TV must support the HDMI CEC/ARE function), or by a more common optics. And if the TV is relatively new, then you can control the volume of the soundbar from the TV panel. Comfortable? Not the same word!

By the way, about the management. On the column itself, right in the center, there is a small display. And from behind, on the left,-power, switching sources, Wi-Fi and the key to connect additional speakers (more than that below). For everything else, there is a small remote control, it is more convenient and more functional. Actually, from it you can choose one of the stops of the equalizer, turn on the Mute mode and independently adjust the frequencies.

About the main thing

Now let's move on to the main thing – sound. There are four speakers in the soundbar itself. Two high and the same amount of medium-frequency. There is a small subwoofer from MDF. It is made interesting. He only needs a food wire, and the sound comes to it through the air. In other words, a submarine can be put anywhere in the room. This does not affect the overall sound of the system, since low frequencies are not determined in the space.

As for the quality of the sound, it can be approached from different sides. With one – a comparable price of a classic stereoPar sounds more abruptly. On the other, this does not mean that Sh7b plays badly. Vice versa.

In films, this acoustics literally explodes the brain and passes fiery greetings to all neighbors on the nearest pair of floors. The soundbar literally turns the room into a small cinema hall. Explosions, purely film “tagging” effects, shootings, deliberately highlighted voices of heroes – all this fills the room and creates an amazing effect, which is very difficult to achieve from ordinary acoustics.

In the games, the impressions are not so bright, but here the question is more likely to sound engineers who obviously lose their movie colleagues. But in games it is much more acutely felt how cool the soundbar positions sounds. It is not possible to determine which side is simply impossible. And if desired, the system can be turned into a full-fledged surround compartment. If you buy a couple of wireless speakers from the Musicflow series (from 3500 rubles apiece), the soundbar will pick them up and will use them as rear speakers. True, for this, the sound will have to be carried through the cable – either by HDMI, or by optics.

And finally – a couple of words about playing music. Here, unfortunately, there is nothing to boast of sh7b. The sound is decent, but there is no question of superode or taking high and medium frequencies for the soul – for the perfect reproduction the soundbar lacks neither the size of the case itself, nor the size of the speakers. In addition, a narrow focus of the column is still imposed, designed for a clearly sitting in the center of the viewer.

* * *

This does not spoil the overall impression. The soundbar fully met all expectations. He saves a bunch of places, much easier in installation than ordinary speakers, and, in the case of specifically, our model needs a much smaller number of wires. Our opinion is the perfect option for a home theater and consoles. We recommend.

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Dark VOID

Brad Pitt, the world -famous Hollywood actor and defender of children from third world countries, acquired the rights to film adaptation Dark VOID long before the release of the game. A short -sighted step. Obviously, his attention was attracted by the words “parallel worlds”, “Nazis” and “Nikola Tesla”, which the developers persistently pushed into every fresh press release. If Pitt were more patient and waited for the release of the game, he might have changed his mind and hurriedly lost the right to some other caretaker for the future of African youth. For example, Bono.

Horizontal

Although at first Dark Void does not betray himself. It all starts with the fact that shortly before the Second World War, pilot William Gray suddenly meets his former lover at the airfield and does not come up with anything better than bringing her to the Bermuda triangle. There, a flying saucer unexpectedly cuts the plane there, which is why it stalls the engines and half the fuselage falls off with the signalman.

We have to make an emergency landing in the jungle, where strange people are already waiting for heroes in gas masks, a tribe of suspicious savages, Nikola Tesla and hordes of aggressive robots. Subsequently, it turns out that people in gas masks call themselves survivors and have been waging a war with observers for many years-a race of reasonable either lizards, or slugs, long ago exposed from the Earth, not in the extent of the delayed humanity. Observers want a revenge, but on the island where Willa's plane collapsed, there is a portal in a parallel world, an abyss, from where persistent aliens climb.

Dark Vood belongs to that category of games, the creators of which did not have enough experience and talent to discern an invisible line that separates stupidity from genius. Formally, with such a tie, it was possible to organize at least a high -quality action movie, and at the maximum – an epic blockbuster with healthy elements of a madhouse. But Airtight Games , Even without blinking with an eye, parallel worlds, ancient prophecies, flying saucers, intelligent lizards, fascists, prime minister of France and the unfortunate Tesla (who has nothing to do with) has nothing to do with it).

Moreover, they mixed in incorrect proportions: the most colorful heroes like Tesla and Nazis remain almost behind the scenes, the prophecies cause inappropriate associations with the “matrix”, and the focus is boring whispering observers, a vulgar love story, as well as a compulsory wise black college. So that with such initial data (jetpaks, fascists, flying saucers!) make such a boring story – we must try. Now all hope is perhaps on Brad Pitt.

Somewhere I already saw it

If you look closely, it will become clear that many ideas authors Dark Void borrowed from their much more experienced colleagues. Below are several characteristic examples

Vertical

If you discard the delusional plot, then Dark VOID can be divided into two parts: before an improved missile satchel falls into William's hands, and after. The part that “before” is best to slip with eyes closed, because everything that is in it has already seen about one hundred thousand times in other computer militants, and there https://sister-site.org/black-magic-casino/ it was realized at a much higher level.

While William runs on his two, he has to press his back to shelters and shoot cyborgs, which, it seems, forgot to update the software, they behave so stupidly. By the way, the promised “vertical gameplay” appears, which the developers were so proud of – it turns on in moments when the hero needs, for example, climb a steep rock. As it turned out, the vertical war from the horizontal differs only in that the dead enemies do not settle to the ground, but beautifully fly away somewhere behind the main character. In a word, this part of the game is ideally described by the phrase “action with shelters”, which recently, it seems, has become obscene.

Fortunately, foot episodes end about an hour after the start of the game. As soon as William receives Jetpak and goes to the abyss, Dark Vood sharply changes the pace and transforms before his eyes. Instead of stuffy Aztec catacombs – large open spaces, sluggish shooting from shelters is replaced by fierce air battles. Finally appears adrenaline, drive, dynamics-all that good modern action is impossible without. The impression spoils only the terrible flight control with the mouse (play with the gamepad if you want to save your nerves).

William's reactive engine can operate in two modes. The first allows, like an iron person, to rush at great speed and shoot lizards from a large -caliber machine gun (and a little later – missiles). The hero at the same time, spitting on overloads, can spin the barrel, leaving the enemy fire, or almost instantly turn around 180 degrees. In the second mode, Will slowly soars above the ground and shoots enemies from standard hand weapons. It is allowed to move from one state to another at any time, although the real need for this arises only a few times per game.

The hare above the abyss

During the passage, the idea was constantly pursued that the developers were not enough just a little so that Dark Void received a pass to the Premier League-as if they themselves could not decide what they wanted to see their game. Imagine how great it would be if the emphasis was to combine various operating modes of a rocket satchel! Imagining this is actually very easy, because there are such episodes in the game.

When they give us freedom of choice, the game blooms. You first repel the Air Air Air Air Force Air Forces; Then you rush to the other end of the card and majestically descend to the head of the enemy landing, pouring it with fire; You climb to the dominant height and destroy ground forces on the other side of the base with sniper shots; Then you accelerate and achieve the remnants of enemy aircraft. Here it is, a real vertical gameplay! It was him, and not climbing rocks from the first half of the game, it was necessary to flaunt. The problem is that there are exactly two such episodes, during the rest of the time you are either in the sky, where it makes no sense to fly slowly, either in catacombs and at enemy bases, where it is quickly dangerous to fly for health.

Or take the bosses. Bosses in good action should be large. And in Dark Void, this unwritten rule is diligently implemented. When the whole colony of the survivors swallows a giant worm, you expect at least a tense battle for freedom, but in fact a miserable creature cowardly spits out a rebellious dinner just a couple of minutes after the start of the fight.

There is an excellent mission in the protection of the same colony (this, if that, such a huge transport ship) that is fleeing from observers along some canyon. Attacks follow one after another, in the way, in addition to the enemy’s manpower, anti -aircraft guns and mines come across, the equipment in the walkie -talkie yell about the fire on board and the accelerators failed, the teeth reduces from stress – everything is as it should. At the climax from the bottom of the abyss, the hefty combat cruiser of the enemy pops up. And what do you think? It is worthwhile to steal four distribution shields with wires, as a terrible ship rolls to one side and falls where it flew a minute ago.

* * *

Dark Vood is the game of the second echelon, but despite a huge number of shortcomings, it is able to deliver a lot of positive emotions. It is felt that it was created by no means mediocre people who had at least a few interesting ideas in stock. Who or what prevented the developers from making a truly cool game-a separate question. Perhaps they were the Nazis. Or Nikola Tesla. Or Negro Coldun. Be that as it may, if you have several free hours in reserve – it is certainly worth playing in Dark VOID, especially since the game does not take a lot of time.

TRANSLATION: Recently, cases have become more frequent when phrases that should not be in it. Here, however, no one swore behind the scenes and does not confuse words, but still occasionally the heroes begin to speak in pure English, not embarrassed by the inscriptions “completely in Russian” in the box. Fortunately, this happens only a couple of times per game.

Otherwise, the localization turned out to be worthy: a competently translated menu, the normal selection of actors (William was especially successful) and the lack of critical errors will not allow you to feel a tangible difference between the English and Russian versions.

ReigracyNo

Cool plotNo

OriginalityNo

Easy to masterYes

Evidence of expectations: 60%

Gameplay: 6

Graphics: 6

Sound and music: 7

Interface and management: 6

Waited? A game about flying on a reactive satchel and the struggle of earthlings with reasonable lizards from a parallel world. Sounds better than it looks.

Mania rating: 6.5

"Above the average"

Localization: 2/3

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6 predictable game failures. Duke Nukem Forever, Anthem and others

Games for Necstgen just started to exit, and among them one failure was already found-this Godfall , which critics and users are actively scolding for nullity and monotony. It is noteworthy that all these claims could be predicted long before the release: the first trailer had already impressed few, and the subsequent demonstrations only convinced that nothing outstanding was worth expecting from the game.

On this occasion, we decided to recall other loud projects, in the failure of which analysts and ordinary players were confident before the exit. This list could be huge, but we decided so far to limit ourselves to six points – and recall the most egregious cases. Well, if the topic comes in, then we will release the second part.

Anthem

At the time of the announcement https://sister-site.org/royal-oak-casino/ in Anthem , previously known by code name Dylan, few believed. Just because few people believe BioWare : the once great studio was already only a shadow of itself the same. The founders and veterans scattered where, and the brilliant reputation was soaked Dragon Age II , Final Mass Effect 3 , controversial "Inquisition" And very failed Mass Effect: Andromeda. To correct the situation, the company needed a guaranteed hit. And she showed something strange and completely not characteristic of herself: a luter-player with MMO elements, most similar to Destiny. And if Bungie With her vast experience in the militants, two attempts were required for the normal implementation of the idea, what the chances of this field had BioWare? In addition, the presentation did not sound almost a word about the plot, about the characters or about freedom of choice – in a word, about everything that the studio deserved just folk love. Like Electronic Arts I threw random developers to the project, without taking into account their strengths and weaknesses.

The result was predictable – although Anthem did not become a catastrophe of the Andromeda level, you can’t call it successful. It was exactly the game that skeptics awaited: monotonous post -shooters with senseless grind and empty Endheim. The plot campaign came out more or less decent, but at its end to do in Anthem there was simply nothing. BioWare hoped that the project would live for about ten years, and the people fled before the first big update. Now the game seems to be going to restart, but I believe in this adventure everything is as hard.

Marvel’s Avengers

The sad story is recent "Avengers" So similar to the story of Anthem that it becomes terrible: is it really not anyone in the industry at all on other people's mistakes? Again, a studio, which always made purely single games with an emphasis on the plot and research of the world ( Crystal Dynamics I became famous thanks to the series Tomb Raider ), harnessed to the development of a cooperative action movie. Again, the publisher optimistically announces many years of support with a bunch of content. And again, the first demonstration of gameplay causes the public a loud “and what?". Almost twenty minutes heroes Marvel They knock out dust from opponents, and it looks … tedious. Especially after all that we were shown in the last film about the Avengers.

Already after the first story trailer shown on E3 2019, they began to look at the project askance, and the subsequent beta confirmed the fears: nothing has changed dramatically over the year. It is not surprising that after the release of Marvel’s Avengers, the fate of Anthem was exactly the same: the players passed the plot campaign, looked for the sane endheim, did not find it-and fled before the first major update. As a result, the publishing house Square Enix Already now reports on losses of $ 62 million.

Fallout 76

Run to Fallout With friends – the childhood dream of many fans of RPG. There were a lot of attempts to make it: there are fan development and attempts InterPlay , and all sorts of projects-feeding Fallen Earth. But, it seems, for most players, these fantasies remained so in the zero – in the era of the heyday of MMO. Therefore, when Bethesda I presented it Fallout 76 , Few have experienced at least something close to delight. Instead of him there was a bewilderment: and this is generally what? Online mode for the fourth part? Royal battle? Some kind of spin-off? Full Mmorpg?

Forever tanned PR man Bethesda Pete Hinns did not give a clear answer. As it turned out later, neither he nor the developers themselves, in principle, knew him: Fallout 76 was going on the go, testing and errors.There are many mistakes. And even the confidently optimistic speech of Todd Howard on E3 was able to convince that something really worthwhile was being prepared for the release. Well, Beta dispelled the latest doubts: it was not even that the first users, instead of a normal game, was waiting for a cemetery of raw code, but that Fallout 76 was empty and dull. And, despite all the efforts of the developers, there is still such.

Metal Gear Survive

Unlike cinema, there are not so many copyright series in the gaming industry. Really come to mind Kingdom Hearts Tatsui Nomura, not very popular with us Dragon Quest Yuji Khoria, and of course, Metal Gear Hideo Kojima. For the saga about the Snake of Kodzima – Alpha and Omega: he is a screenwriter, and a director, and a game designer, and producer, and shove, and reaper, and on the Duda player. Not one, even the most seedy, the spin-off of the series did not do without his supervision. So after the dismissal of Kojima from Konami It was clear to everyone that Metal Gear was over.

Everyone except Konami itself. Indeed, the franchise is not to disappear! What is there now in fashion for youth? Games about survival? Zombie? Here, so we hang all this on the skeleton Mgs v -Someone will buy.

To some extent, it even worked: if you read the reviews on Steam today, it turns out that Metal Gear Survive I found my audience. That, for the most part, is not demanding, and the adventures of Solid and the Big Boss know about the adventures of Solid only in vile. But for those who appreciate their time and love the original Metal Gear series, the game was predictably spitting in the soul.

Daikatana

History Daikatana It is necessary to repeat it again and again, until it becomes parables for young and ambitious developers: so that they know what pride leads to and how it is not worth promoting their creation.

In the nineties, John Romero was one of the largest figures in the gaming industry. He helped create the first two parts Doom , He headed the development Quake , But, more importantly, it was he who shone in the press and talked about all these projects. While the brilliant programmer John Karmak and other employees ID Software They just made games, Romero collected cream and behaved like a rock star. Well, when he was still pushed from the company, he began to spin his own-with the pathos name Ion Storm. A hefty office was rented in Austin, where there was a fountain, a billiard table and arcade machines: all conditions to create masterpieces. And the first of them was to be a revolutionary action movie Daikatana , that translated from Japanese means "big sword".

Romero announced his Magnum Opus on E3 1997, promising to let him go to the nearest Christmas. And this was either a arrogant lies or reckless optimism, because Daikatana was still very far from the end. On the contrary, the game only changed the engine, as a result of which the development began, in fact, from scratch. In the same 97th, probably the worst poster in the history of advertising was born into the world. The one on which in large letters was written: "John Romero will make you with his bitch". Well, the game designer wanted attention, and he got it – only now he had nothing to present. The game was made for a long time and painfully: on every next E3 both Romero and Daikatana looked more and more sorry. Finally, when in 2000 the militant still saw the light, the audience emitted a sigh of relief. As everyone expected, it turned out garbage: a mediocre shooter with stupid blanks as partners and ridiculous left-room design. After such a career, the co -founder of the ID Software predictably flew downhill.

Duke Nukem Forever

But okay Daikatana – she lingered for only three years. This, of course, is a lot, but almost nonsense in comparison with the production hell through which Duke Nukem Forever , To end up in a failure. Thirteen years of development. Thirteen! Shifts of studios, changing engines, changing generations … We will not even try to retell this long, tragic saga about broken fates, buried quarries and one killed franchise – it is worthy of a whole novel. The bottom line is that Duke Nukem Forever should not have exit in principle. She should remain an unfulfilled dream, one of many closed projects with great potential.

But for some reason they decided to bring the game to the release at all costs-although it was obvious that it was more than once outdated both technically and morally. Sincere expectation in the hearts of the players came a malicious curiosity: with what roar this miracle will fail? In the summer of 2011 it turned out that with the big. Everyone made fun of the poor Duke Nyukem – and journalists, bloggers, and former fans of the series. Although everyone perfectly understood that after thirteen years of torment he had not a single chance of a different fate.

And what game failures you yourself have sensed from afar? And when they were mistaken in their forecasts? Write in the comments!

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Contents of disk No. 11/2017

Special

How we participated in the Russian Just Dance Championship

The Russian Just Dance Dance Dance Dance Dance Dance Game Championship was held. Our technical broadcast producer Vladimir Akinshin was not afraid to take part in it and took sixth place there. We photographed all the stages of this fascinating process and are now ready to share all the emotions of the experienced.

4 min. 22 sec.

Call of Duty: Wwii – Details about multiplayer

We sat for three days in a closed beta test of multiplayer. And they are ready to say: although the gameplay and decorations are already familiar, WWII brings no less new to the series than Black Ops 3 or Infinite Warfare.

7 min. 46 sec.

TOP-10 cosplayers, like those in the image

We present you a dozen cosplayers, which, in our opinion, are perfectly similar to their heroes.

10 min. 50 sec.

I don't know how to play Total War: Warhammer 2! Useful tips

We give useful tips for beginners to make it easier for them and win in the world Total War: Warhammer 2.

8 min. 3 sec.

What was shown in the new Red Dead Redemption 2 trailer?

Continents of the Red Dead Redemption are waiting for a huge number of fans of the first part. Is it a joke: we are talking about a game that confidently occupied the throne of the best, most beloved among the people, the most large -scale and atmospheric western in the history of the game industry.

5 min. 26 sec.

Who is who in Total War: Warhammer II? Skavens, dark elves, higher elves, lizards

The old light remained far behind. The focus of the war shifted to the West, where in the middle of the ancient kingdom of the Ultuan, a great whirlwind is moving over the island of the dead, which takes the power of the winds of magic and does not allow the endless hordes of the chaos demons to invade the world. Today we will tell you everything you need to know about Total War: Warhammer 2 races.

6 min. 11 sec.

War Thunder. A new rank of technology

Now the post -war basic combat tanks (or obt) is a full part of the game. Now in the hangar you can put the same deadly titans of the Cold War, which the players have dreamed of almost since the time of the ZBT. These cars formed a "backbone" of a new, sixth rank of technology. Let's look at them better.

5 min. 36 sec.

Divinity: Original Sin 2 – Impressions from 40 hours of the game – a contender for the game of the year

Usually excessive hype around the project does not bring to good. But with Divinity: Original Sin 2, a unique situation came out – it is worthy of even more hype than the one that is already blazing on the Internet.

8 min. 34 sec.

Heroes of the Storm: How the game has changed since the launch?

Now it sounds even a little ridiculous, but no one could have thought of some two years ago, that among the recognized giants of the Moba Janra there was a place for another game. But when the first screenshots appeared, and then the teaser of the project, which was initially called Blizzard: All Stars, it became clear that the struggle in this niche would soon flare up with renewed vigor.

6 min. 32 sec.

Overwatch: how the game has changed since the launch?

And remember how the bastion had a shield, and he himself did not yet know how to spin 360 degrees? Remember how the “hellish tire” of the rat’s one could not be destroyed without consequences? Remember how the team could be assembled at least from continuous barbecues, and the players did not have a rating at all?

10 min. 21 sec.

How to play Tekken 7? Lesson No. 5: Frame Date – What is it?

"Frame Date". It sounds pretty frightening, but there really is nothing to be afraid of here. This is a much simpler thing than it seems at first glance. And if you deal with her, you can make more meaningful decisions in dangerous situations.

11 min. 26 sec.

How to play Tekken 7? Lesson No. 6: Game at a distance

In this lesson, we will talk about the concept of “Newral” – That is, about situations where none of the characters have an advantage. It may seem that everything is obvious here. However, often it is here that the fate of the battle is decided.

10 min. 42 sec.

How to play Tekken 7? Lesson No. 7: how to choose a character for yourself

We will devote the last lesson to the choice of the character. We’ll say right away that in TECKEN 7 it makes no sense to select the character by strength. In the latest version of the game, the balance is so good that the fighters can be considered equally powerful. On the Internet, of course, the so -called “shooting tire” still appear – these are lists in which characters are grouped by how many others are better than others. However, the difference in the strength of the characters is so small that many ranks in these lists could be safely united.

9 min. 52 sec.

War Thunder

War Thunder: Polygon / Episode 61

“Polygon” is a weekly transfer for commanders of ships, tankers and pilots War Thunder.

16 min. 4 sec.

War Thunder: Polygon / Episode 62

“Polygon” is a weekly transfer for commanders of ships, tankers and pilots War Thunder.

11 min. 51 sec.

War Thunder: Polygon / Episode 63

“Polygon” is a weekly transfer for commanders of ships, tankers and pilots War Thunder.

14 min. 45 sec.

War Thunder: Polygon / Episode 64

“Polygon” is a weekly transfer for commanders of ships, tankers and pilots War Thunder.

15 min. 59 sec.

Retro

Gamery-Flashback: Battlefield 1942 (2002)

Over the past fifteen years, the Battlefield series has come a long way from the “Dark Horse” of online players to one of the largest and most expensive franchises in history. With the release of Battlefield 1, the series, in a sense, passed a full circle. Because fifteen years ago, Dice began a series with the same story about the historical conflict – Battlefield 1942. Best Action 2002 According to Gamemenia.

2 min. 30 sec.

Gamery-Flashback: Heavenly Sword (2007)

During her still small career, Ninja Theory Studios managed to establish itself as developers-visitors. Their games are always based on one or another artistic idea, an idea around which the rest of the project is then being built. The recent Hellblade: Senua’s Sacrifice has only confirmed the status of developers as real people of art, but it began ten years ago. With an exclusive for PS3 called Heavenly Sword.

2 min. 36 sec.

Video reviews

Dishonored: Death of the Outsider – half a price, half -hearted (review)

And yet, much more Death of the outsider resembles an addition. Solid, in some places exciting, but in many ways weaker than the original.

5 min. 34 sec.

Mario + rabbids: the battle for the kingdom is a tactical strategy for everyone! (Review)

Suddenly for everyone, rabbits betrayed Rayman’s and made friends with its direct competitor – Mario. They expected anything from the crossover: mini-game, platformer, even races. No one could have thought that we would be offered a step -by -step strategy in the XCOM style. It’s like if a nuar detective or a military drama was suddenly removed about the minions. To teach kids not only jumping, but to shoot, but also to move brains is a good matter, but even the genre veterans will do something to do.

7 min. 23 sec.

Black Mirror – Renaissance of the Gothic quest (preview)

The new Black Mirror does not look just like an attempt to stir up nostalgic feelings, but as a completely original project with his vision of the franchise.

5 min. 12 sec.

Destiny 2 – The game we deserve? (Review)

The developers, of course, promised that Destiny 2 “correct all the shortcomings of the predecessors”, but let's be honest: they say that everything is said in general. Words, especially in the gaming industry, mean nothing, and Bungie has already shown the “business” that it is far from always.

8 min. 26 sec.

Life is Strange: Before the Storm – Episode 1 – Better than it was (review)

From Before the Storm, we did not expect anything good. And in vain.

6 min. 20 sec.

Divinity: Original Sin 2 (review)

So, the story campaign is behind. As promised, we lay out a full -fledged review of Divinity: Original Sin 2.

10 min. 20 sec.

Knack 2 – High -quality work on errors (review)

From the continuation, it was only necessary not to break the mechanics, tighten the graphics and collect a new script. We recently wrote that Knack 2 is not too different from the original. In the part of the gameplay and the visual component – yes, but this is only at first glance. After many hours of close study, they are forced to state: https://sister-site.org/hand-of-luck/ the sequel almost does not repeat the first part.

7 min. 7 sec.

Agents of Mayhem – perfectly kills time (review)

Saints Row has achieved popularity not at the expense of mechanics, but at the expense of the atmosphere – varied and humorous, forever on the verge of foul. Can Agents of Mayhem offer something similar? Brief answer: No. Here the scriptwriters joke only to fill the plot holes and explain what the hell is the three characters in the next location and leads a rustle there.

9 min. 1 sec.

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We share our impressions from Everspace 2. Arcade Cosmosim for both newcomers and genre veterans

In the heading “direct text”, the authors express exclusively their own opinion, which may not coincide with the opinion of the editorial office (or may coincide). They are free to do it as they like and in any format convenient for themselves. Everything is possible here.

The first ** EVERSPACE ** has become a rather successful space simulator. Alas, the developers could not decide on the gameplay formula: for the genre veterans, the game seemed too arcade, and newcomers scared Rogue-Like mechanics. And the authors analyzed numerous reviews of the players before starting the creation of the second part.

IN EVERSPACE 2 The main idea changed, the mechanics loved by the community did not touch, and the technical condition was erected to a new level. Was a studio Rockfish Games create an important event in the genre of space simulators? Let's figure it out.

If you want to get to the goal – swim with everyone

Fans of worked out plots should not wait for revelations. The story is uncomplicated: the main character needs to leave the "zone", which is located on the outflow of the galaxy. A series of events leads to the fact that he runs out of captivity with a stranger who will later become his faithful comrade. In the course of the passage, the list of team members will expand, but the characters of the comrades cannot boast of study. Heroes are not stereotypes sets and have unique features, but you do not have time to get to them due to limited screen time.

It is worth noting the presentation of the plot. Most often, players see dialogue windows with the faces of the speakers, but in important moments, full -fledged drawn screensavers with a firm animation appear. There are no complaints to the work of actors of voice actors – they played like it is possible in such compressed framework.

Similar drawn screensavers can be seen in Hard Reset.

As for the plot missions, the authors are trying to diversify them, every time changing the tasks. Alas, you can’t do without repetitions, but the same tasks are found after long intervals of time, and something unusual happens between them. So, having cooked in open space, you will have to enter the atmosphere of one of the planets. The gameplay will not change from this, but the variety of landscapes will delight the eye, and in non -standard situations it will be necessary to show concentration.

An example of this is the moment when the hero enters the abandoned complex. Open spaces will replace narrow corridors with deadly lasers, after which departure to “fresh air” really becomes a relief.

Shoot to stone – just lose gunpowder

In each task you will have to shoot – if not at the enemy, then at least in cosmic garbage or barrier. The combat system is one of the most important EVERSPACE 2 elements, the basis of which migrated straight from the first part. The spaceship is controlled without any problems, and after a few minutes you can start maneuvering as a professional. Arcasis is also present in the choice of equipment, which is incredibly rich here.

At the base, you can improve or replace your equipment.

To begin with, players can use both the main weapon with unlimited ammunition, and an auxiliary, the resource of which is replenished at the base or in stores for local currency. Each of the types of weapons has unique characteristics: damage, rate of fire, breaking through the armor and other parameters. Visual display of shots will also change, because in the arsenal there may be both colorful lasers and deadly missiles.

The highlight can be distinguished by ABS – abilities that are charged as opponents are destroyed and spent by pressing the button. The developers themselves recommend using them against the clusters of enemies, but they can also save the player in difficult situations. For example, when battle against a strong single ship, you can release an electric wave that stunes the enemy. This will give time to the escape or for the massive shelling of an immobilized shuttle.

Flying to enemy drones, you can hit them with current after using one of the abs.

Diversity in unity

The main surprise will be the choice of space shuttle. The standard ship is quite universal, and it will be more than enough for passing on medium complexity, but for a variety and successful sorties Sweety Win sister sites you can choose one of the many options for a space ship, ranging from completely light and very maneuverable, ending with slow, but armored giants.

Each of the shuttles is recognizable, and the design makes it clear to which class it belongs to. Depending on the selected machine, the parameters of controllability, shield, armor and even special abilities will change.

This ship is poorly controlled and has low speed, but well protected, and its absorber became a turret.

Only one strip of "health" will not be limited to. Each ship has an automatically updated shield (the first line of defense), the armor and the corps itself, the destruction of which will lead to "death".

It is worth noting the worked out customization system. Spaceships can be painted, drawings on them and even replace some details of the case. The developers competently approached the implementation of these capabilities: the appearance of the vessel does not change dramatically and does not go beyond the scope of the game style, even if you want it very much.

Any of the ships can be changed, for example, to paint or tint.

The liberties are more expensive

Open World in Evespace 2 is unexpectedly beautiful for such games. The developers intentionally moved away from the canons of the gloomy cold space and dark steel ships. Someone can scare off such an approach, but the project has its own unique style, and the graphic engine allows you to use photoregram with pleasure, imprinting the expanses of various systems.

Fascinating beauty is a rather rare guest in cosmic simulators.

The approach to its implementation is quite interesting. There is no full and large -scale game world. Instead, there are a kind of “hub” that allows you to visit various planets and systems, and sometimes unknown signals can also be found in it. Somewhere there will be an ambush of space pirates or just an abandoned ship with valuable resources, and sometimes it is necessary to help the astronauts who have fallen into trouble, for example, removing mines that surrounded them.

In addition, there are characters from whom you can take side tasks. For their goals, they are not much different from the plot, but are intended for a greater extent to increase the level of the protagonist – in high difficulty without it it will be very tight, because with each mission that moves the story forward, the level of opponents also increases. An increase in experience increases the characteristics of the spacecraft and markedly facilitates survival in the galaxy, especially when it comes to earlier locations.

This time, it was not possible to save the unlucky wanderer: he needed repairs, but (while the main character flew), cosmic pirates managed to deal with an easily accessible purpose.

An interesting example of interaction with the world is the economy. As in other aspects, the developers decided to simplify the financial system, making it friendly for beginners of the genre.

In simple words, you can do speculation and buy goods in one system for nothing, selling it for serious amounts in another part of the galaxy. Both colored strokes in the interface and the ability to directly from the menu find out the demand for a demand for a product.

This product has high demand in the keto system – here it can be profitably selling, but it is better to buy in another part of the galaxy.

It must be remembered that EVERSPACE 2 is a niche project. The authors were able to skillfully play both the audience of newcomers and arcade players and the community of cosmic simulators veterans. The variety of mechanics that are easy to master, but deep enough to captivate a fan of space theme for tens of hours contribute to this.

In any case, Rockfish Games was able to take its place under the sun among other cosmic simulators, and even the EVERSPACE 2 may enjoy even a picky user who wants to diversify his game experience.

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Cosplay or Fanservice? Cosplayers about "girls in linen" (and without it)

Cosplay or Fanservice? Cosplayers about "girls in linen" (and without it)

Every year cosplay is becoming more popular and more and more people get acquainted with this phenomenon. And there is also an entertaining concept of Fanservice as a subspecies of a cosplay, aimed at flirting with the desires of the audience. What is the first, and what is the second, today we will be a little more and we will analyze. We asked several popular cosplayers – and not only girls, but also guys. And this is what they answered.

Anya Erlstram AKA ICHIOS

– What does it mean to be a cosplayer for you?

For me, cosplay has long become more than a conventional hobby. Reincarnation into your favorite heroes, the process of creating a costume, a make -up, playing out, thinking over history in photo shoots – all this is an insanely creative process: cosplay allows you to choose and engage in what you like the most, improve in different directions, and even motivates to maintain health, beauty and exercise. And working or speaking on conventions, you always get a lot of vivid positive emotions from other people, their smiles and admiration truly inspires!

– How do you feel about Fanservice?

I love feminine and sexual images in games, comics, films and other pop culture, and when they are truly high quality! But, unfortunately, now more and more companies are “covering” their characters. Perhaps this was affected by the fact that the Fanervice and the "naked" cosplay are becoming more and more.

You can be inspired by a popular Title, but it is not necessary to call it cosplay, as this can mislead people with cosplay not familiar. However, the line is very thin-high-quality photo historians, albeit with the exposure of the body, can tell about the character and fully match his background.

Anna Molieva

– What does it mean to be a cosplayer for you?

This question is equal to the questions “What means to be a veterinarian for you?"," To be a psychologist?"," To be a gamer?". Just be just me. Just my life and what makes me who I am. After all, what a person does and how exactly he does it, speaks a lot about him.

– How do you feel about Fanservice?

I strictly share the sexual characters “In Carne”, so to speak, when the neckline, open parts of the body and other buns were created by developers as an official model used in the general access (directly in games, comics, films, etc.D.) and the fan service, when the scientific girls deliberately undress and create photos “based on”, usually in our time, for sale. Let's not be deceived: we all know why young people buy such photos. Selling your body in order to provide intimate services is prostitution 🙂 Even if the service is not straight, and the body on digital media. Of course, I exaggerate and, do not think, I do not judge anyone: any occupation is a personal matter and the right of everyone. The case of Ustevs, the rules and motives that a person is guided. But this is not cosplay. There is no place for your editing in the cosplay if you take the image for the embodiment that you do not invented. I do not think that there are an official skin of an Ash from Overwatch In underwear or scene with a dinked busty Hermione on the bed. Now it is popular and encouraged by currency (the consumer votes himself), sex has been sold at all times, but my opinion is that it is high time to allocate it from cosplay and assign your own name, because it has nothing to do with the first. Just as nobody calls fanfiction books, or at least their “additions” or “continuation”.

Maria Hanna

– What does it mean to be a cosplayer for you?

Get high from the implementation of your favorite characters.

– How do you feel about Fanservice?

I will say that there are works in which there is aesthetics and compliance with the original, but there are few of them, and this is sad.

Mikhalych Nazarov

– What does it mean to be a cosplayer for you?

I think that I will not say anything original here. This is an opportunity to realize the heroes of your favorite games. Merge with them, so to speak, in creative symbiosis. Bring something to your image. As a child, I always wanted to play cinema, work on radio or television. Since this did not work out with this, cosplay is a great way to share creative energy with the outside world. Well, in general, a great way to beautifully diversify everyday life.

– How do you feel about Fanservice?

In general, as well as cosplay as a whole, since now the line between these concepts is becoming too transparent. It is necessary to consider each case of the manifestation of the fanservice individually. Now there is so much in abundance that it is very difficult to surprise anyone.

This is especially true for the fan service. Many are looking for simple paths, calling, so to speak, to primitive human instincts. The attitude to the preparation of such a material is appropriate: from the series “and so will it”, there are tits – “people are cheating”. Or they create outright game from the series "Black PR – the best PR".

But everything should have its own aesthetics and beauty. If the same fan service is made with the soul, it did not work beautifully, the fandom is recognizable and the desired atmosphere is given – then why not? I know cases when labor went to Fanservice almost more than on a full -fledged cosplay of the same character.

Lada Lumos

– What does it mean to be a cosplayer for you?

Show yourself creatively, do something with your own hands, expand your favorite universes, put your vision in them, play completely different roles in your pleasure.

– How do you feel about Fanservice?

I have a positive attitude to erotica. Even when it was far from this, she was completely normal. And in the end – it is not for me to judge the degree of alien ribality.

Natasha Kochetkova AKA NARGA

– What does it mean to be a cosplayer for you?

This frequent question always drives me into bewilderment, because I cannot answer something inspired and elevated. Nothing special cosplay does not mean to me. I just like to make “things”, I like to change into costumes that you can’t meet in real life, I am a cosplayer. Someone made a suit for six months and participated at the competition at the festival-that means cosplayer. Took a picture in a suit that I ordered on the Internet, is also a cosplayer.

There are no rules here, there is no “worldwide cosplayer legislation”, therefore, it is easier to treat cosplay as a phenomenon.

– How do you feel about Fanservice?

And how does it relate, for example, a landscape painter to a commander? Probably as a colleague-artist working in another genre. Any cosplay has the right to exist. I personally know several girls who earn an erotic photograph, and I can’t say anything bad about them as people. This is their personal choice, which does not violate anyone's freedoms and does not harm other people.

Irina Meier

– What does it mean to be a cosplayer for you?

-I have been interested in cosplay for more than ten years, and the first cosplay event in my life was in 2009. During all this time, my attitude towards cosplay has changed, like cosplay itself. From a children's hobby, this has long grown into something much more serious, and now cosplay is one of the most significant parts of my life. One way or another, all my work is connected with the Hyk Industry, video games and cosplay. But one remains unchanged all these years. Cosplay is a fun (sometimes through tears and nervous breakdowns, when something does not work out, but still fun).

– How do you feel about Fanservice?

I am convinced that everyone can cosplay the way he wants. Someone makes detailed closed armor, someone chooses sexual characters, and someone generally prefers the fan service in linen and wigs. I judge the cosplay of other people only within the framework of cosplaying, where I am a member of the jury and I have clear evaluation criteria. In all other cases, I don't care what and how other people do.

Fanservice is a delicate matter. There is a line between Cosplay and Role-Play (that in the bedroom), which few people can withstand and present the female body beautifully, and not gone.

If we are talking about the cosplay of characters who wear open costumes in the original and very skilled girls themselves, then I often encounter double standards. If the girl Plus-Size grows large characters, everyone is delighted and put the cosplayer as an example, the same with androgynic girls, cosplaying anime-part, everything is delighted again.

If someone looks like an actress from a film-the reaction is also positive, but if suddenly a girl with forms will cosplay a sexual character from a game with an open costume, it is often replaced by a wave of hatred and caustic comments towards cosplayer. At the same time, a commenting person can even be unfamiliar with the original and has no idea how much Cosplayer spent time and effort on this image, the main thing for him is to express his no need for anyone that “this is not cosplay, but simply boobs; Take any model with a figure, put on a suit on it, and it will be no worse. ".

Sincerely sorry for such people. I believe that each person should remember that not all cosplayers have the opportunity to crash ten hours a day, not everyone can afford expensive materials, not everyone has workshops and not everyone wants to make huge armor!

But every cosplayer is first of all a person who has the right to choose what to cosplay him, and does not deserve insults. Be kinder.

Nikita Nicella

– What does it mean to be a cosplayer for you?

I do not consider cosplay something supernoordinar, just a hobby.

– How do you feel about Fanservice?

Just like the rest of the other cosplay in general. It has its positive and negative aspects. Personally, I believe that everything has the right to be, if only people are satisfied with their results.

Maria Karpenko

– What does it mean to be a cosplayer for you?

For me, the very essence of the cosplayer does not go beyond the scope of artistic party, this is its full -fledged participant. The only thing that distinguishes him from any other artist is a very clear prototype. If, for example, stylists, costumers, designers are inspired and create some of their author’s images, then cosplayer always has a clear prototype. Everything else can differ – there are those guys that make cosplay one to one, there are those who are working or processing the original images and recreating them almost from zero.

But in principle, cosplay for me is a performance based on creating an image that has a very specific source, and for me this is the main definition. To be cosplayer – this means to be those who recreate the images of existing heroes, guided by existing sources. Everything else is already details.

– How do you feel about Fanservice?

I am good about any cosplay. I like a good fan service, like any other good job. The only problem I see is that cosplayers operating in other areas do not know how to promote themselves. If the algorithm is in principle understandable in the Fan Service, it simply requires very painstaking work-to constantly attend and constantly do content everywhere, then other cosplayers have problems with this. A full -fledged cosplay as such is a lot of time, it cannot be issued once a week, for this you just need more time. And this problem of the speed of the emergence of new content does not make it possible to swing to other people, for them there are no algorithms.

And with the fan service, everything is much easier, easier and faster. And in beautiful girls in linen there is no problem – it is awesome, it even motivates.

Christina Rivi

– What does it mean to be a cosplayer for you?

For me to be a cosplayer is to be a model and creator. Because thanks to the cosplay, I am learning to create, creating various things, but in addition to this, it is important to capture my work on a professional camera. These are very important components for me personally, without which the meaning of this hobby is lost.

– How do you feel about Fanservice?

A very difficult question. On the one hand, there are https://sister-site.org/space-wins/ canonical characters, bright, sexy, and cool. And it's great when you can stay like that. On the other hand, when they undress any character, often doing it tastelessly, it is giving me away. High-quality erotica and cheap ero-fanservice are different things, and it is the latter that would like less, because in our society it is this that people consider the face of cosplay, alas. And this is not so! After all, cosplay is costumes, and laying complex hairstyles, and creating cool weapons, performances at festivals, fabulous photographs … I would like people to know this.

Anastasia Vvedenskaya

– What does it mean to be a cosplayer for you?

Recreate the image, follow the canon, delight people.

– How do you feel about Fanservice?

Positively. There is something to show – show me. Just do high quality.

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"Gamemir-2016": slippers on the forehead. Battle Carnival

All the most important and interesting from the exhibition "Gamery-2016"

South Korean company Zepetto , famous for the popular multiplayer shooter Point Blank , I presented her new project at Igomir – Battle Carnival. The conditionally-free shooter will be distributed in Russia based on the Gamenet platform, and the exit is scheduled at the end of this year.

At the exhibition, we managed to chat with the representative of Gamenet and learn something new about the game.

Carnival of stereotypes

We will start the analysis of Battle Carnival with characters, which developers consider charismatic and cool. Gamenet explained that it is unusual heroes that will attract the attention of the players to the project and provide him with a rebellious image.

Now there are eleven heroes in the game, but it is possible that in the future there will be more.

► The whole team assembly.

Warriors Rumble Jack, Phoenix and Papi seemed to have fled from popular network shooters who are familiar to most genre lovers. When looking at the scumbag Killjoy instantly recall Payday. This is probably why during the first stress test Killjoy became the most popular hero among Russian players.

As for the rest of the characters, we will give the charm of Lady and Taruntula as an example. After all, it is enough to dial in the section of the pictures of any search engine “Cowgirl” or “Sexy Nurse” to evaluate how “unique” these heroines are “unique”.

Nevertheless, there are characters in Battle Carnival, whose appearance cannot be called stereotypical. Jimmy King – Funny hybrid Jimmy Hendricks and Singer Prince. Cindy is a small eccentric streamer that reminds the main character of anime [DR.Slump] (JavaScript: View (981.595, ‘http: // puu.SH/RPJQ3/458595E51F.png ’);).

As for the anime, then his main amateur in Battle Carnival will be Fat Boy-a fat man from Australia, who loves anime-figures and video games. Another interesting hero is Queen: a pretty active athlete with truly royal virtues lower than the lower back.

► a typical warrior can be put on something funny.

Zepetto and Gamenet do not deny that the design of the characters actively exploits the images popular among different age categories of players. Fortunately, now the problem with the appearance of certain characters to a large extent solves wide opportunities for configuration. The store sells a basic set of costumes, accessories and small decorations. So if you have been disgusting the appearance of the hero, then for a fee it can always be changed. In the future, it is planned to introduce costumes that will not only change the appearance of the character, but also update the entire additional arsenal.

Slippers on the forehead

Appearance, and most importantly in a team shooter – of course, gameplay. Each character in Battle Carnival has its own unique set of additional weapons and skills (active and passive).

► perfect weapons.

Additional equipment is divided into three groups: pistols, near -combat weapons and grenades (exception: rhino – he has a bazuka). Everything is clear with pistols, but some kind of weapon of near-fight can surprise. For example, Natasha has a titanium alloy shoe equipped with a deadly hairpin. In appearance, the usual Rumble Jack is armed with a formidable tool against winged uninvited guests – a home slipper. Now imagine how it looks from the side in the match, where all the players conspired to fight with the help of boxing gloves, heels, batons and different knives.

Some characters' skills do not lag behind the originality of additional weapons. Cindy knows how to put a barricade in the form of a giant bear. Papi, like a Snake from Metal Gear, can be disguised as a box or barrel. Most characters have skills that give an advantage to the whole team. Cindy passive skill increases the speed of partners, and Natasha’s active skill allows the team to see opponents through the walls for several seconds.

► Small streamer and her big bear.

Of course, it was not without https://sister-site.org/fat-pirate-casino/ controversial skills that can seriously affect the course of battle and balance. Auto -Back Lady and Minigan Rhino will definitely become significant arguments during a fierce battle. It is good that skills work only in special mode, otherwise the balance would begin to crack at the seams.

By the way, about the modes. At the start of the game, the classic Team Deathmatch, Item Deathmatch (Team Deathmatch with useful bonuses on the map), Skill Mode (the only mode where skills are available) and classic demolition will be available.

Shooting mechanics does not cause strong complaints, but there is a feeling that the return on some trunks is weak. With diversity in cards, the situation is ambiguous. Point Blank fans will be happy to return the classic map with the library, and the rest will see the landscapes quite familiar to multiplayer shooters – a marina, a ship, small towns in the Middle East and Europe.

Pressing problems

Battle Carnival will not become a revelation regarding the wide possibilities of Donat in South Korean shooters. Want to play for all the characters from the very beginning? We hasten to disappoint – only two heroes allow you to choose every week. Either wait a week to change the boring character, or buy him for your blood, but forever. Otherwise, everything (or almost all) is rented out.

► Most of the skins are much more awesome than in CS: GO.

In the future, it is necessary to hide the skins of weapons to a separate tab in the store, otherwise the section will be clogged with multi -colored views of the same rifle, and the player will have to scroll through the list for a long time in search of the desired weapon.

Brites-dolls are sold in the store, slightly increasing characteristics. Some increase accuracy and compensate for the return, others – rate of fire and damage.

Developers are going to turn Battle Carnival into a full -fledged e -sports discipline, as was the case with Point Blank. But if the new project from Zepetto goes to today's Point Blank rakes – troubles do not pass.

Over the past three years, the ubiquitous Donat led Point Blank to a complete imbalance, and the game began to scare newcomers who did not want to invest their blood. There, for money, you can hollow absurd bonuses, up to helmets with almost complete protection against hearths. The most funny thing is that it is sometimes difficult to understand whether Chiter with a car spit is playing against you (Chitership in Point Blank is flourishing for several years), or this is a donor who has invested money in all sorts of configurations.

I would like to believe that the listed problems will bypass the new game. Zepetto and Gamenet are now actively discussing the issues of monetization and game balance, but so far there are no specific information. The representative of Gamenet explained that they themselves are unhappy with Chitersky helmets, they do not want to spoil the balance of the game, and they are already working on protection against potential chiters.

* * *

Be that as it may, Battle Carnival will definitely find its player, especially among lovers of dynamic shooters like Cross Fire or Point Black. It’s not long to wait, because the release of the new project from Zepetto and Gamenet is scheduled for December.

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