6 predictable game failures. Duke Nukem Forever, Anthem and others
Games for Necstgen just started to exit, and among them one failure was already found-this Godfall , which critics and users are actively scolding for nullity and monotony. It is noteworthy that all these claims could be predicted long before the release: the first trailer had already impressed few, and the subsequent demonstrations only convinced that nothing outstanding was worth expecting from the game.
On this occasion, we decided to recall other loud projects, in the failure of which analysts and ordinary players were confident before the exit. This list could be huge, but we decided so far to limit ourselves to six points – and recall the most egregious cases. Well, if the topic comes in, then we will release the second part.
Anthem
At the time of the announcement https://sister-site.org/royal-oak-casino/ in Anthem , previously known by code name Dylan, few believed. Just because few people believe BioWare : the once great studio was already only a shadow of itself the same. The founders and veterans scattered where, and the brilliant reputation was soaked Dragon Age II , Final Mass Effect 3 , controversial "Inquisition" And very failed Mass Effect: Andromeda. To correct the situation, the company needed a guaranteed hit. And she showed something strange and completely not characteristic of herself: a luter-player with MMO elements, most similar to Destiny. And if Bungie With her vast experience in the militants, two attempts were required for the normal implementation of the idea, what the chances of this field had BioWare? In addition, the presentation did not sound almost a word about the plot, about the characters or about freedom of choice – in a word, about everything that the studio deserved just folk love. Like Electronic Arts I threw random developers to the project, without taking into account their strengths and weaknesses.
The result was predictable – although Anthem did not become a catastrophe of the Andromeda level, you can’t call it successful. It was exactly the game that skeptics awaited: monotonous post -shooters with senseless grind and empty Endheim. The plot campaign came out more or less decent, but at its end to do in Anthem there was simply nothing. BioWare hoped that the project would live for about ten years, and the people fled before the first big update. Now the game seems to be going to restart, but I believe in this adventure everything is as hard.
Marvel’s Avengers
The sad story is recent "Avengers" So similar to the story of Anthem that it becomes terrible: is it really not anyone in the industry at all on other people's mistakes? Again, a studio, which always made purely single games with an emphasis on the plot and research of the world ( Crystal Dynamics I became famous thanks to the series Tomb Raider ), harnessed to the development of a cooperative action movie. Again, the publisher optimistically announces many years of support with a bunch of content. And again, the first demonstration of gameplay causes the public a loud “and what?". Almost twenty minutes heroes Marvel They knock out dust from opponents, and it looks … tedious. Especially after all that we were shown in the last film about the Avengers.
Already after the first story trailer shown on E3 2019, they began to look at the project askance, and the subsequent beta confirmed the fears: nothing has changed dramatically over the year. It is not surprising that after the release of Marvel’s Avengers, the fate of Anthem was exactly the same: the players passed the plot campaign, looked for the sane endheim, did not find it-and fled before the first major update. As a result, the publishing house Square Enix Already now reports on losses of $ 62 million.
Fallout 76
Run to Fallout With friends – the childhood dream of many fans of RPG. There were a lot of attempts to make it: there are fan development and attempts InterPlay , and all sorts of projects-feeding Fallen Earth. But, it seems, for most players, these fantasies remained so in the zero – in the era of the heyday of MMO. Therefore, when Bethesda I presented it Fallout 76 , Few have experienced at least something close to delight. Instead of him there was a bewilderment: and this is generally what? Online mode for the fourth part? Royal battle? Some kind of spin-off? Full Mmorpg?
Forever tanned PR man Bethesda Pete Hinns did not give a clear answer. As it turned out later, neither he nor the developers themselves, in principle, knew him: Fallout 76 was going on the go, testing and errors.There are many mistakes. And even the confidently optimistic speech of Todd Howard on E3 was able to convince that something really worthwhile was being prepared for the release. Well, Beta dispelled the latest doubts: it was not even that the first users, instead of a normal game, was waiting for a cemetery of raw code, but that Fallout 76 was empty and dull. And, despite all the efforts of the developers, there is still such.
Metal Gear Survive
Unlike cinema, there are not so many copyright series in the gaming industry. Really come to mind Kingdom Hearts Tatsui Nomura, not very popular with us Dragon Quest Yuji Khoria, and of course, Metal Gear Hideo Kojima. For the saga about the Snake of Kodzima – Alpha and Omega: he is a screenwriter, and a director, and a game designer, and producer, and shove, and reaper, and on the Duda player. Not one, even the most seedy, the spin-off of the series did not do without his supervision. So after the dismissal of Kojima from Konami It was clear to everyone that Metal Gear was over.
Everyone except Konami itself. Indeed, the franchise is not to disappear! What is there now in fashion for youth? Games about survival? Zombie? Here, so we hang all this on the skeleton Mgs v -Someone will buy.
To some extent, it even worked: if you read the reviews on Steam today, it turns out that Metal Gear Survive I found my audience. That, for the most part, is not demanding, and the adventures of Solid and the Big Boss know about the adventures of Solid only in vile. But for those who appreciate their time and love the original Metal Gear series, the game was predictably spitting in the soul.
Daikatana
History Daikatana It is necessary to repeat it again and again, until it becomes parables for young and ambitious developers: so that they know what pride leads to and how it is not worth promoting their creation.
In the nineties, John Romero was one of the largest figures in the gaming industry. He helped create the first two parts Doom , He headed the development Quake , But, more importantly, it was he who shone in the press and talked about all these projects. While the brilliant programmer John Karmak and other employees ID Software They just made games, Romero collected cream and behaved like a rock star. Well, when he was still pushed from the company, he began to spin his own-with the pathos name Ion Storm. A hefty office was rented in Austin, where there was a fountain, a billiard table and arcade machines: all conditions to create masterpieces. And the first of them was to be a revolutionary action movie Daikatana , that translated from Japanese means "big sword".
Romero announced his Magnum Opus on E3 1997, promising to let him go to the nearest Christmas. And this was either a arrogant lies or reckless optimism, because Daikatana was still very far from the end. On the contrary, the game only changed the engine, as a result of which the development began, in fact, from scratch. In the same 97th, probably the worst poster in the history of advertising was born into the world. The one on which in large letters was written: "John Romero will make you with his bitch". Well, the game designer wanted attention, and he got it – only now he had nothing to present. The game was made for a long time and painfully: on every next E3 both Romero and Daikatana looked more and more sorry. Finally, when in 2000 the militant still saw the light, the audience emitted a sigh of relief. As everyone expected, it turned out garbage: a mediocre shooter with stupid blanks as partners and ridiculous left-room design. After such a career, the co -founder of the ID Software predictably flew downhill.
Duke Nukem Forever
But okay Daikatana – she lingered for only three years. This, of course, is a lot, but almost nonsense in comparison with the production hell through which Duke Nukem Forever , To end up in a failure. Thirteen years of development. Thirteen! Shifts of studios, changing engines, changing generations … We will not even try to retell this long, tragic saga about broken fates, buried quarries and one killed franchise – it is worthy of a whole novel. The bottom line is that Duke Nukem Forever should not have exit in principle. She should remain an unfulfilled dream, one of many closed projects with great potential.
But for some reason they decided to bring the game to the release at all costs-although it was obvious that it was more than once outdated both technically and morally. Sincere expectation in the hearts of the players came a malicious curiosity: with what roar this miracle will fail? In the summer of 2011 it turned out that with the big. Everyone made fun of the poor Duke Nyukem – and journalists, bloggers, and former fans of the series. Although everyone perfectly understood that after thirteen years of torment he had not a single chance of a different fate.
And what game failures you yourself have sensed from afar? And when they were mistaken in their forecasts? Write in the comments!